Contests Strategy And Execution

The Play Along Factor In Contests and Games

Here’s a number that should haunt every programmer and personality who has ever said, “Call now to be caller #10.” The number is 2 percent. That’s the approximate slice of your audience that will ever pick up the phone to call in and win something. In any given contest, you are actively entertaining roughly 1 in 50 people listening. The other forty-nine are just… there. Or they aren’t because they won’t sit through a boring contest, they think they can’t win. At best, they’re tolerating the disruption, waiting for you to stop distributing a prize and get back to doing something they care about. For the vast majority, you’ve programmed dead air with a phone number attached, and it’s all because you’re ignoring the play-along factor.

Contests should do more than just get more callers. The question is: what are you doing for the other 98 percent? The play-along factor is the single biggest engagement lever in radio. Mastering it will allow you to continue feeding the Prize Pigs (they’re valuable for playing The Ratings Game) and engage the 98%.

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The Play-Along Factor Is Your Job

Interactivity is more than a “fun thing to try when we can get around to it.” It is the fundamental contract between a radio station and an audience. Even when listeners aren’t calling, texting, or clicking, they should be mentally participating. Answering the question in their head. Forming an opinion. Laughing at something they saw coming. Failing to create mental engagement is failing at your core purpose.

A focus group participant — a woman in her twenties — put it better than most consultants ever have:

“Do things I can participate in. I love to participate, but they never announce the phone number, or they do it so fast I can’t hear it. I would love to play along with questions like, ‘Would you rather give up wine or bread forever?’ I like to know if I’m like other people.”

Read that again. She’s not asking for better prizes. She’s not asking for a slicker production package. She wants to feel like she’s part of the conversation, and she wants the social mirror of knowing whether her answer matches everyone else’s.

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That is the play-along factor in a single focus group quote.

The play-along factor transforms a passive listener into an active one. It’s what makes someone sitting in traffic at 8:15am feel like a participant without touching a phone.

Contests vs. Games: A Distinction That Changes Everything

Most radio stations treat these words as synonyms. Contests are not games. Contests are about the prize. Games are about entertainment.

Contests say, “Do this to win.”

Games say, “This is fun. Let’s play.”

A contest is transactional: most of the audience watches the transaction unfold and waits for it to be over, but a game is experiential. There are stakes, but the enjoyment doesn’t require winning. The game itself is the point, and a well-designed game pulls in the audience whether or not they ever pick up the phone.

Now, here’s something you may never have considered. Most programmers build contests when they think they’re building games. It’s all designed around the prize. Prizes work for the 2%, but when you shift the mechanics toward a game-like approach, something interesting happens. Both active and passive participation increase. The callers get a better experience because the game has actual stakes beyond “be first.” The non-callers get an experience because the game was designed for them, too.

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Yes, Prize Pigs are ratings participants, but they are not representative of your audience. And they are absolutely a growth engine. When your contest design is built around activating the prize pigs, you’re essentially building a feature for the dedicated 2% who play games on every station in town, and ask (hope) everyone else to stand by. That’s a raffle with witnesses.

The goal isn’t to eliminate prize pigs. The goal is to design games where everyone has a reason to engage, and the prize pigs are just the ones who happen to call first.

Television Figured This Out Decades Ago

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